Xonotic disconnected from server1/27/2024 ![]() ![]() ![]() More applicable to the article WoW as well, where every expansion released since Wrath has seen a decline in player-count (except spikes when they first release, and Legion saw a small uptick, which per the previous parenthesis was mostly just a "hey remember Burning Crusade" expansion) its not a coincidence (though certainly not the whole reason) that Wrath introduced Dungeon LFG late in its cycle, and Cataclysm introduced Raid LFG soon after. Warzone captured a zeitgeist, but Cold War met with poor reception the passion is gone, and players recognize that. Call of Duty is a great example, which has seen reducing sales every year, until the Modern Warfare remake (also a bad sign when a company has to reach back to their glory days to reignite the playerbase). Its difficult to simply say "Money shouldn't matter", because it absolutely does matter, but when it starts entering into the equation guiding development decisions, the quality of the product will decrease, and over the long term the company will begin making less money from their games. Near every franchise that is worth anything nowadays started in raw, true passion. Stories out of Bungie during the Halo trilogy era paint a picture of a college dorm, filled 24 hours a day with people working because they loved the product a far cry from the billion dollar delayed outsourced forced-overtime disaster of Infinite (though, to be clear, nothing is all roses). ![]() Assassins Creed was a legitimate artistic experience long before Ubisoft began milking it for everything its worth. This seems obvious, but there are examples to the contrary (Zynga, etc). I tend to think that if you look at the landscape of ultra-successful triple-A game studios, they almost all started with Passion before Money. ![]()
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